Disaster Simulation

Disaster Simulation

As a Member of Technical Staff at Oregon3D, I developed disaster simulation media for the city. We already had access to autocad geometry of Portland Oregon, and I processed it for rendering with adding particle effects, water and other elements.

bridge3
bridge3
Curved Relief Mapping in 3ds Max

Curved Relief Mapping in 3ds Max

Martian Telemetry Rendering

Martian Telemetry Rendering