Grass Shader in 3ds Max

Grass Shader in 3ds Max

HLSL implementation of hair/grass using the "concentric spheres" technique. This version uses vertex data channels to control hair length, hair direction and hair color interactively. Procedurally added ambient occlusion on each successive layer is critical to the effect.

Physics Driven Fur Shader in 3ds Max

Physics Driven Fur Shader in 3ds Max

Relief Map Blending

Relief Map Blending