Kinect + Spring Physics

Kinect + Spring Physics

This uses a fun GPU based spring effect I wrote for Double Fine Happy Action Theater. For each pixel, a 2D displacement position and 2D velocity is stored in an RGBA render target. Another shader reads those displacement values and uses it to offset the lookup of the player.

Fly Eye iPhone App

Fly Eye iPhone App

Kinect motion blobs with Cloth Simulation

Kinect motion blobs with Cloth Simulation