Relief Map Blending

Relief Map Blending

Normal map and Relief Maps are blended in this shader. Depth, Diffuse, Specular and Normal maps are modulated based on a vertex data channel values which allows interactive viewport experimentation. Note the convincing irregularities that occur when the vertex channel has partial opactiy.

Grass Shader in 3ds Max

Grass Shader in 3ds Max

Curved Relief Mapping in 3ds Max

Curved Relief Mapping in 3ds Max