Kinect + Spring Physics

This uses a fun GPU based spring effect I wrote for Double Fine Happy Action Theater. For each pixel, a 2D displacement position and 2D velocity is stored in an RGBA render target. Another shader reads those displacement values and uses it to offset the lookup of the player.

This is an example from a game we just finished called Double Fine Happy Action Theater. I'm putting together material for a game developer's conference and figured I'd go ahead and upload it - I thought it was an interesting use of GPU spring physics simulation.
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Fly Eye iPhone App

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Kinect motion blobs with Cloth Simulation