Relief Map Blending
Normal map and Relief Maps are blended in this shader. Depth, Diffuse, Specular and Normal maps are modulated based on a vertex data channel values which allows interactive viewport experimentation. Note the convincing irregularities that occur when the vertex channel has partial opactiy.
Normal map and Relief Maps are blended in this shader. Depth, Diffuse, Specular and Normal maps are modulated based on a vertex data channel values which allows interactive viewport experimentation. Note the convincing irregularities that occur when the vertex channel has partial opactiy.